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Feedback modulation bug

Léon
Hi, l think I’ve found a most strange bug. I would describe it this way : if, in the mod matrix, a modulation for operator feedback level is set, then if that operator is in the leftmost position of the screen, it sounds as expected (at least I believe), whereas if you move the operator somewhere else, all things remaining equal, it misbehaves (as if the level of modulation was much higher, maybe).

To reproduce: create a voice with a single sine operator active, on the leftmost position of the screen, with all other operators muted and stacked on the right. In the mod matrix, set for example LFO 2 > oscillator 1 feedback, and ratio to taste. Now just move the oscillator 1 one step to the right and see.

(Firmware 7.1)

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